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Fuel station service

Service fuel stations: dispensers, tank gauges, emergency stops and deliveries.

Overview

OPS Fuel stations store unleaded, super and diesel in tanks with automatic tank gauges. Dispensers need power, and an emergency stop cuts every pump. Service visits keep everything working and safe; they're timed on site.

Jobs this covers

fuel_service — certificate: Fuel station service (recommended)

The equipment — what everything does

Dispenser

The pump. It needs power and fuel in the tank.

In game: /towers → OPS Fuel → Dispensers & forecourt.

Tanks & gauge (ATG)

Store fuel and report the level.

In game: /towers → OPS Fuel → Storage tanks.

Emergency stop

Cuts all pumps at once.

In game: /towers → OPS Fuel.

Tools & PPE

Multimeter / voltage tester

Proves a circuit is dead before you touch it, and measures voltage, continuity and resistance.

Cones & barriers

Keeps people and traffic away from open chambers, cabinets and ladders on the pavement.

Hi-vis vest & hard hat PPE

Makes you visible to traffic and protects your head from falling objects and low beams.

Insulated gloves PPE

Rated gloves for work near live electrical parts and for sharp metal edges.

Safety glasses PPE

Protect your eyes from fibre shards, drilling dust and laser light.

Standalone servers: tools are in your van (OPS Work → My van & tools). Items servers: collect them — and the job’s parts — at an OPS depot.

Step by step

1
Cone off the area

Set out cones around the pump you're servicing.

Cones & barriers Forecourt carry
2
Isolate the pump

Use the emergency stop / isolate the dispenser.

Lock-off kit Forecourt test
3
Service

Press 'Start work' and stay on site while you service the dispenser and nozzles.

Multimeter / voltage tester Dispenser kneel
4
Restore and test

Reset the emergency stop and test a pump.

Forecourt inspect
5
Complete

Press Complete when the time is done.

OPS Work → the job phone

Health & safety

Fuel vapour

Risk: Petrol vapour ignites easily.

Control: No phones, sparks or smoking near open fuel. Ventilate.

Working in the street

Risk: Traffic and pedestrians around open chambers, cabinets and poles.

Control: Wear hi-vis and set out cones and barriers before you start. Never leave a chamber open and unattended.

Electricity

Risk: Mains voltage can give a fatal shock and cause burns.

Control: Never open powered kit. Isolate and prove dead with a voltage tester before touching terminals.

In game you confirm these in a risk assessment before starting. Skipping them on risky work can cause a fall or a shock — and it’s logged as a safety incident.

When it’s not done correctly

Leaving early

The timer stops.

Emergency stop left on

No pump works and customers can't buy fuel.