A technology layer for FiveM cities

The infrastructure of your city, made playable.

OPS Hub · Network · Power is the phone in every pocket and everything behind it — the mobile network, fibre, the power grid, the internet and the companies that run them. Players build it, run it and fix it. Here's what that means, without the jargon.

Power grid
Fibre
Mobile network
Internet
Businesses
Your phone
17companies to work for
84jobs, each checked for real
27training courses
1website to run it all

In plain words

So what is it, really?

Most servers fake the boring stuff. Your phone just has signal. The internet just works. A "job" is a marker you stand on until money appears.

OPS Hub · Network · Power makes that stuff real — and turns it into gameplay. Phone signal comes from masts players put up. Those masts need power from a grid players build. The internet runs over fibre someone actually pulled and spliced, into servers in a data hall someone has to keep cool. Businesses buy websites, cameras and broadband from player-run companies.

When something breaks, it breaks for everyone nearby — and someone gets the job of fixing it. The server checks the work before anyone is paid, so the only way to earn is to actually do it.

It gives civilians a reason to log in. There's always something to build, fix, sell or run — and it's work other players depend on, not busywork. A good engineer keeps a whole neighbourhood online; a sloppy one causes the next outage.

It feeds the rest of your roleplay. Power cuts plunge streets into darkness, dead zones cut off phones, cameras record motion and number plates, trackers find stolen cars, and gunshot sensors send police to the right street. The stories write themselves.

You don't need to understand any of it to run it. Players learn every job in OPS Academy and get step-by-step help in game; you control everything from one website, and you can switch off anything you don't want.

It's not a menu that pays out. It's a working city underneath your roleplay.

On most serversWith OPS Hub · Network · Power
Phone signalAlways full bars, everywhere.Comes from masts players place and power. Dead zones and outages are real.
The internetJust works.Runs over fibre, routers and data centres. A laptop needs a real network cable.
JobsStand on a marker, wait, get paid.Drive to a real address, do the work, and the server checks it really works.
BusinessesA menu with a stash.Player-run companies with staff, wages, customers, quotes, contracts and stock.
OutagesOnly when staff run an event.Storms, faults and damage cause them — and someone has to go and fix them.
Police toolsMagic map blips.Gunshot sensors, cameras and trackers that need power and signal to work.
LearningAsk in Discord.OPS Academy and an in-game assistant teach every job step by step.

A night in the city

One problem, five players, a real story.

Because everything is connected, a single fault ripples through the city — and every step is something a player does.

A storm hits

A line faults near Sandy Shores. The feeder trips and locks out; homes go dark.

Masts on battery

Phone masts fall back to battery. In two hours the area loses signal.

The NOC lights up

Alarms on OPS Hub. A manager dispatches a crew and texts affected customers.

A crew climbs

An engineer drives out, does the risk assessment, climbs the pole and repairs it.

Lights on, paid

The server confirms power is back. Wages paid, invoice issued, job closed.

What players actually do

Real work, with their hands, where everyone can see it.

Engineers

The heart of it. Every job is done in the world and checked by the server.

  • Climb poles, pull fibre and fusion-splice it
  • Wire houses from the pole to the fuse board
  • Mount and cable CCTV, build data halls, fit trackers
  • Find faults with real tools — OTDR, power meter, voltage tester

Business owners

17 companies to join or run, each with its own jobs and money.

  • Hire staff, set roles and wages
  • Quote customers and win contracts with SLAs
  • Buy stock from suppliers, run a fleet of vans
  • Watch it all live on OPS Hub

Everyone else

A city that feels alive, and services they can actually buy.

  • A full phone and a laptop that needs a real network cable
  • An in-game internet: search, websites, domains, email
  • Order broadband, CCTV, a car tracker or solar — and watch it fitted
  • Fuel stations with real tanks, and phones that need charging

Police & emergency services

New tools that come from the same world, not a magic menu.

  • Gunshot sensors that locate shots on the map
  • Number-plate cameras and shared CCTV feeds Pending · coming soon
  • Stolen-car trackers and remote immobilisers
  • Their own locked Wi-Fi and dedicated lines

What's included

Four parts that work as one.

The phone & laptop

A full smartphone, a desktop laptop, OPS Work for jobs, OPS Academy for training and a browser for the in-game internet.

The physical world

Masts, fibre, power, solar, fuel, CCTV, trackers, data centres, buildings and roadworks — placed, wired and simulated.

The models

Hundreds of custom 3D props: poles, cabinets, substations, racks, cameras, routers — all fictional OPS gear.

OPS Hub

The website for staff and owners: dashboards, dispatch, maps, grid control, the classroom and every setting.

Open any company for everything it does — every job, price, wage, check, tool and safety rule. Or see all 84 jobs in one list.

Built to fit your server

Run it the way your city plays.

Your framework

ESX, QBCore or QBox through the included framework bridge. Needs ox_lib and oxmysql. Tables create themselves.

Standalone or items

Play with no items at all, or make tools, PPE and parts real inventory items collected from depots.

Switch anything off

Whole systems, single companies or single jobs. Only want the phone and power? Done.

Change everything

Every value from the config files, OPS Hub or the phone. Prices, wages, jobs and companies apply live in seconds.

Teaches itself

OPS Academy, a job assistant and step-by-step guides mean new players aren't left guessing.

No real brands

All gear is fictional OPS Hub · Network · Power equipment, so your server isn't showing off real manufacturers' products.

For you and your staff

One website runs the whole city.

OPS Hub is where staff run their companies and owners run everything else — without being in game.

  • Dashboards, dispatch, customers, quotes and stock for every company
  • Live maps: towers, fibre, the power grid, CCTV, trackers, gunshots
  • Every setting, job and company, editable and audited
Open jobs37
Engineers on9
Lines up486
Grid50.00 Hz
Feeder F3 tripped · Sandy ShoresCrew out
Fibre fault · Paleto Bay · 12 linesInvestigating
NET-00405 · Router install · signed offPaid
CCTV · Pacific Standard · 12 / 12 liveRecording

Questions

The things owners ask.

Do players need to know anything about networks or electrics?

No. OPS Academy teaches every job, and the in-game job assistant tells you the next step, the tools you need and where to get them. The detail is there for players who want it; nobody is required to be an engineer to start.

Is it just for engineers?

No. Engineers do the hands-on work, but everyone uses the phone, the internet and the services, business owners run the companies, and police and EMS get gunshot detection, cameras and trackers.

Can I turn parts of it off?

Yes. Every system, company and job can be switched off from the config, OPS Hub or the phone. You can run just the phone and mobile network, or the whole city.

Do I have to use inventory items?

No. Standalone mode needs no items — tools are in the van. Items mode turns tools, PPE and parts into real inventory items for ox_inventory, ESX or QBCore.

What does it need to run?

ox_lib, oxmysql and the framework bridge (ESX, QBCore or QBox). Database tables are created on first start.

How do I install it?

Run the setup script (Linux or Windows). It copies the resources and their dependencies, asks for your database and the logins you want, writes the config, and can install OPS Hub as a service. A step-by-step README covers doing it by hand, starting each part and configuring it.

Do I need OPS Hub?

It's optional but recommended. The game runs without it; OPS Hub is where staff manage their companies and owners see maps, grid control, CCTV, settings and the audit log from a browser — without being in game.

Does placed equipment survive a restart?

Yes. Masts, poles, cables, buildings, cameras, racks, fuel stations and everything else players build is saved to the database and comes back after a restart.

Can I add my own companies and jobs?

Yes. Edit or create companies and job types on OPS Hub (prices, wages, checks, parts, certificates), or in the catalogue file. Existing jobs can be re-priced or switched off live.

Can players sabotage things?

Faults happen on their own — storms, failures, damage. Network tools like cutting cable are for engineers and admins; anyone can hunt for and cut a vehicle tracker, which alerts the owner on a Pro unit.

Will it slow my server down?

Equipment and cables only render near each player, within a distance you set, and the phone stops drawing while it's put away. Turn off any system you don't use and it doesn't run.

Is there a US version?

Yes — OPS America, with three sub-companies (fiber, outside plant and network operations), US equipment names, US jobs and US training, using the same kit underneath.

What is pending?

Number-plate cameras and shared CCTV feeds for police are marked as coming soon.

Does it use real brands?

No. All network gear is fictional OPS Hub · Network · Power equipment — OPS Gateway, EdgeLink, Halo, Beam, Mesh and so on.

A working city underneath your roleplay.

See every screen staff and owners use, or dig into every company and job.