OPS Hub · Network · Power is the phone in every pocket and everything behind it — the mobile network, fibre, the power grid, the internet and the companies that run them. Players build it, run it and fix it. Here's what that means, without the jargon.
In plain words
Most servers fake the boring stuff. Your phone just has signal. The internet just works. A "job" is a marker you stand on until money appears.
OPS Hub · Network · Power makes that stuff real — and turns it into gameplay. Phone signal comes from masts players put up. Those masts need power from a grid players build. The internet runs over fibre someone actually pulled and spliced, into servers in a data hall someone has to keep cool. Businesses buy websites, cameras and broadband from player-run companies.
When something breaks, it breaks for everyone nearby — and someone gets the job of fixing it. The server checks the work before anyone is paid, so the only way to earn is to actually do it.
It gives civilians a reason to log in. There's always something to build, fix, sell or run — and it's work other players depend on, not busywork. A good engineer keeps a whole neighbourhood online; a sloppy one causes the next outage.
It feeds the rest of your roleplay. Power cuts plunge streets into darkness, dead zones cut off phones, cameras record motion and number plates, trackers find stolen cars, and gunshot sensors send police to the right street. The stories write themselves.
You don't need to understand any of it to run it. Players learn every job in OPS Academy and get step-by-step help in game; you control everything from one website, and you can switch off anything you don't want.
It's not a menu that pays out. It's a working city underneath your roleplay.
A night in the city
Because everything is connected, a single fault ripples through the city — and every step is something a player does.
A line faults near Sandy Shores. The feeder trips and locks out; homes go dark.
Phone masts fall back to battery. In two hours the area loses signal.
Alarms on OPS Hub. A manager dispatches a crew and texts affected customers.
An engineer drives out, does the risk assessment, climbs the pole and repairs it.
The server confirms power is back. Wages paid, invoice issued, job closed.
What players actually do
The heart of it. Every job is done in the world and checked by the server.
17 companies to join or run, each with its own jobs and money.
A city that feels alive, and services they can actually buy.
New tools that come from the same world, not a magic menu.
What's included
A full smartphone, a desktop laptop, OPS Work for jobs, OPS Academy for training and a browser for the in-game internet.
Masts, fibre, power, solar, fuel, CCTV, trackers, data centres, buildings and roadworks — placed, wired and simulated.
Hundreds of custom 3D props: poles, cabinets, substations, racks, cameras, routers — all fictional OPS gear.
The website for staff and owners: dashboards, dispatch, maps, grid control, the classroom and every setting.
Open any company for everything it does — every job, price, wage, check, tool and safety rule. Or see all 84 jobs in one list.
Built to fit your server
ESX, QBCore or QBox through the included framework bridge. Needs ox_lib and oxmysql. Tables create themselves.
Play with no items at all, or make tools, PPE and parts real inventory items collected from depots.
Whole systems, single companies or single jobs. Only want the phone and power? Done.
Every value from the config files, OPS Hub or the phone. Prices, wages, jobs and companies apply live in seconds.
OPS Academy, a job assistant and step-by-step guides mean new players aren't left guessing.
All gear is fictional OPS Hub · Network · Power equipment, so your server isn't showing off real manufacturers' products.
For you and your staff
OPS Hub is where staff run their companies and owners run everything else — without being in game.
Questions
No. OPS Academy teaches every job, and the in-game job assistant tells you the next step, the tools you need and where to get them. The detail is there for players who want it; nobody is required to be an engineer to start.
No. Engineers do the hands-on work, but everyone uses the phone, the internet and the services, business owners run the companies, and police and EMS get gunshot detection, cameras and trackers.
Yes. Every system, company and job can be switched off from the config, OPS Hub or the phone. You can run just the phone and mobile network, or the whole city.
No. Standalone mode needs no items — tools are in the van. Items mode turns tools, PPE and parts into real inventory items for ox_inventory, ESX or QBCore.
ox_lib, oxmysql and the framework bridge (ESX, QBCore or QBox). Database tables are created on first start.
Run the setup script (Linux or Windows). It copies the resources and their dependencies, asks for your database and the logins you want, writes the config, and can install OPS Hub as a service. A step-by-step README covers doing it by hand, starting each part and configuring it.
It's optional but recommended. The game runs without it; OPS Hub is where staff manage their companies and owners see maps, grid control, CCTV, settings and the audit log from a browser — without being in game.
Yes. Masts, poles, cables, buildings, cameras, racks, fuel stations and everything else players build is saved to the database and comes back after a restart.
Yes. Edit or create companies and job types on OPS Hub (prices, wages, checks, parts, certificates), or in the catalogue file. Existing jobs can be re-priced or switched off live.
Faults happen on their own — storms, failures, damage. Network tools like cutting cable are for engineers and admins; anyone can hunt for and cut a vehicle tracker, which alerts the owner on a Pro unit.
Equipment and cables only render near each player, within a distance you set, and the phone stops drawing while it's put away. Turn off any system you don't use and it doesn't run.
Yes — OPS America, with three sub-companies (fiber, outside plant and network operations), US equipment names, US jobs and US training, using the same kit underneath.
Number-plate cameras and shared CCTV feeds for police are marked as coming soon.
No. All network gear is fictional OPS Hub · Network · Power equipment — OPS Gateway, EdgeLink, Halo, Beam, Mesh and so on.
See every screen staff and owners use, or dig into every company and job.